Friday, March 11, 2011

Blog 9A


Strong point – I think we were very confident in our product.  We knew exactly what we wanted our video game to look like and delivered with enthusiasm in the product. We all spoke on it and it wasn’t just a one man show.   
Weak point – We didn’t “Sell” it to the class.  We just kind of described it to the best of our abilities and tell them what it was all about.  We could have had more visuals to describe the look of the game and everything that it involved… We also confused the class when we said the game was like world of war craft… I had never played the game before so when my group members were trying to describe the similarities I just went along with it… but I thought it sounded more like the Sims. Which is what everyone else really saw it as.

The easiest concept to discuss with others is the mechanics.. I think it’s the easiest because when it comes to the mechanics of a game you either use a computer or a console.  If someone doesn’t have a video game console they still have probably heard of it.  But when it comes to the actual controls it could be difficult describing what each and every button does.  It takes a while to actually get the hang of the mechanics of a video game controller.  If it’s a computer though it’s pretty easy because you just use certain letters and arrows to maneuver the game.

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