Friday, March 11, 2011

Blog 8B Hero/Villain Critique

Meng's hero was bubble bath man and the villain was Dr. Dirt nasty.  I really liked the combination they used it was really unique. Meng and her group member used contrasting lighting and colors with their characters.  The hue of the hero was blue and the villain was brown.  I thought that was a pretty obvious choice to make and it made sense why the villain would be brown... The villain had darker shadows around him to symbolize the fact the he is the bad guy and the bubble bath man didnt have many shadows to symbolize he is the good guy.  The villain obviously has to hide behind the shadows because he is the bad guy.  The affinity between the characters is the saturation.  Each character has an intense color about them.  Also, in the video, they manipulate tension and release with the characters.  The tension is when the villain comes down on his rope and the fight starts.  We then feel the release when the bubble bath man cleans dirt nasty all up with bubbles.

Corey's hero was Merman and the villain was Petroleum Man.  I thought this was also a really unique combo. The drawings were really good and they really fit their names.  They didn't really use contrasting colors to differentiate the characters.  I know that merman is the hero because of their video we watched in class.  Both characters have affinity within their hue, which is blue's and yellow.  It's also hard to differentiate which is hero and which is the villain because Merman has a square head and Petroleum Man has a round head.  normally, the round head goes to the hero, and the square head to the villain.  Also, the shadows on the petroleum man is a symbolism for him being under water.  The petroleum man is up to no good, so these darker colors and lower value let us know he is not a good guy.  

Blog 9A


Strong point – I think we were very confident in our product.  We knew exactly what we wanted our video game to look like and delivered with enthusiasm in the product. We all spoke on it and it wasn’t just a one man show.   
Weak point – We didn’t “Sell” it to the class.  We just kind of described it to the best of our abilities and tell them what it was all about.  We could have had more visuals to describe the look of the game and everything that it involved… We also confused the class when we said the game was like world of war craft… I had never played the game before so when my group members were trying to describe the similarities I just went along with it… but I thought it sounded more like the Sims. Which is what everyone else really saw it as.

The easiest concept to discuss with others is the mechanics.. I think it’s the easiest because when it comes to the mechanics of a game you either use a computer or a console.  If someone doesn’t have a video game console they still have probably heard of it.  But when it comes to the actual controls it could be difficult describing what each and every button does.  It takes a while to actually get the hang of the mechanics of a video game controller.  If it’s a computer though it’s pretty easy because you just use certain letters and arrows to maneuver the game.

The Villain

My Hero

Blog 7 Video Joke

    For the two videos me and my group did, we chose to do completely different approaches.  The first one was supposed to be voice overs, but instead, we chose to do the old film type movie.  We wanted to do the old film because it was the easiest to do in such a short time.  We honestly didn’t think there would be other old film like video jokes but we were all wrong…!  The first video pretty much got straight to the point and didn’t have any other loops.  The second video was a contrast from the first one and the most interesting because it was my first time using voice overs.  It was also my first acting debut!

    The videos used affinity between the space used.  In both videos, we used close ups and medium shots.  In the second video, there were lots of close ups on the detective where you couldn't really see the room.  Then the shots changed to where you could see the whole office and where he was sitting at.  When the lawyer walked in, the viewer could really see the space of the office.  Also, in the first video, we used close ups on the lawyer when he was reacting to the papers he was reading.  You could really read his emotions and reactions.  When he was talking on the phone we used medium shots to show the space of the working area.  

   The contrasting element of the videos is the rhythm.  The first video we made we sped up to make it seem like an older film.  There was a different movement within the different frames of the videos.  In the second video, we didn't manipulate the movement and speed so the rhythm stayed normal.

   The videos actively and didactically told the joke to the audience.  The first video was straight to the point and the viewer knew exactly what was happening.  The video was pretty didactic in describing the joke.  The video with the detective was more active because there was a more deeper meaning behind it. The viewer has to try to understand what we are trying to convey.  You dont really know what the end of the video will bring until you actually watch the whole thing.